Public Avatar is a performative intervention in public space exploring the notion of ‘real virtuality’. It is designed as a game in which an individual is able to move and to be active in the real world by using a virtual medium (the web) and a real medium (the body of the avatar). Because the avatar is a human being with its own values, his interactions (whenever and wherever) generate interesting conflicts and a confrontation of values. What happens when the users demand unacceptable actions from the Avatar? How do people react to a computer navigated human? What interactions can occur?

Public Avatar allows a global audience to explore real-world locations remotely and to interact with objects and people in those locations through real-time control of a human test subject. As digital and physical worlds collide, the boundaries between self and other, reality and simulation are constantly challenged and redefined.


Public Avatar showcases:

KIBLIX Maribor - Robots & Avatars, Oct 2012
FACT Liverpool - Robots & Avatars, Mar 2012
Mindware Festival, Lublin Oct 2011
Dom Omladine, Banja Luka, Oct 2009
PARAFLOWS: Urban Hacking, MuseumsQuartier Vienna, Sep 2009
Simulaker Gallery, Novo mesto, Mar 2008