Public space intervention and online social experiment, 2008-
Public Avatar is a performative intervention in public space exploring the notion of ‘real virtuality’. It is designed as a game in which an individual is able to move and to be active in the real world by using a virtual medium (the web) and a real medium (the body of the avatar). Because the avatar is a human being with its own values, his interactions (whenever and wherever) generate interesting conflicts and a confrontation of values. What happens when the users demand unacceptable actions from the Avatar? How do people react to a computer navigated human? What interactions can occur?
Public Avatar allows a global audience to explore real-world locations remotely and to interact with objects and people in those locations through real-time control of a human test subject. As digital and physical worlds collide, the boundaries between self and other, reality and simulation are constantly challenged and redefined.www.public-avatar.com
Review by WIRED MAGAZINE: tinyurl.com/8buvcjm
Public Avatar showcases:
KIBLIX Maribor - Robots & Avatars, Oct 2012 FACT Liverpool - Robots & Avatars, Mar 2012 Mindware Festival, Lublin Oct 2011 Dom Omladine, Banja Luka, Oct 2009 PARAFLOWS: Urban Hacking, MuseumsQuartier Vienna, Sep 2009 Simulaker Gallery, Novo mesto, Mar 2008
"The frontier between real and virtual is getting smaller and smaller as the time we spend on internet is increasing, so public avatar, by mixing those two realities, helps us to understand the processes which are going on, a kind of modern state of 'who we are'." (user from Tallinn)